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jmalouin7

Age/Gender: 19, Male
Location: London Ontario Canada
Job: Mechanic

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Newgrounds Stats

Sign-Up Date:
6/29/07

Level: 21
Aura: Light

Rank: Pvt. First Class
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Rank #: 1,866

Exp. Points: 4,700 / 4,900
Exp. Rank #: 4,554
Voting Pow.: 6.29 votes

BBS Posts: 2,317 (2.54 per day)
Flash Reviews: 53
Music Reviews: 15
Trophies: 0
Stickers: 0

All Flash Reviews

53 Reviews | 18 w/ Responses

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Score: 9
Glass Fish Rhythm

"Classic gaming."

submission: Glass Fish Rhythm
date: December 13, 2009

This game brings me back to the SNES era, when games were played solely based on game play, and not on flashy graphics, or story lines, etc.

The graphics were 8-bit. This brings the classic, retro gaming feel to this flash. The colours, and designs fit together extremely well.

The Story line is very basic, as the main enemy, the evil wizard endangers the life of many species of Atlantis, and it is your goal to save the day, bringing you on an adventure. This is a perfect set up for this game, as it is very basic, and pushes you right into the game play.

The controls are easily taught in the first part of the first level, and after a couple of goes at them, you can master them. They seem a bit slippery at first, but after you get a grasp of the game, they are actually a lot easier to Maneuver with.

The Sound of this flash is also extremely well. This game was designed to incorporate the background music into the levels, which helped us know when certain traps were coming. This helped lots when trying to get through each level. Each background song fit well with each level.

The in-game achievements were also a blast, as they were mini goals to stride for as I played through each level.

Now, the most important part. The Game play. At first, it is extremely difficult to grasp. If you held up to much, it flew your main character a bit to far, which caused you to have to restart. I had to get a couple of tries at it to get the feel just right. The difficulty of each level though was just enough to make it challenging, yet very fun. Each level got harder, but with each level gave more of a push to try and get to the end. This ended up being a very addicting game.

There were some areas that could have been improved on. In some spots if you dropped an egg, if your character died, the Respawn would throw your fish into a trap, which would just end up killing your character again. An example of an area where this happened to me is in level three, just after the crushers that give you the pancaked achievement. If you could add some form of collision detection for this, that would adjust where the fist would end up, that would be a big improvement.

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Score: 9
Kitala The Pirate

"great start"

submission: Kitala The Pirate
date: December 7, 2009

Your drawing style is unique, very creative, and is incredible. There was a lot of work put into minor details of the animation, which made it stand out. Examples of this are how you used several different shades of brown to make the title of the flash, how you used 2 different greens in the her eyes to make them look more real, how well drawn the seagull is, how you made sure that the clothes chest had nails visible etc.

Things about the scenery were drawn well, but i did notice somethings that could have been improved. The water scenes where you see the water moving. I think it would have looked a bit smoother if you drew in more basic water pictures, it would make it look less choppy, and more smooth.

Another thing is that you have conflicting winds. In the beginning, you see the flag blowing in the wind, towards the left side of the screen, but the clouds, as well as the water are all blown to the right.

One last thing that I noticed about the clouds, is that in some screens the clouds are staying perfectly still, and right after you have them moving. This is just another conflict with wind effects within the flash.

The background music of this animation is perfect. It fits in so well. It is this adventurous music, which in this flash that is what the main character is being set up for. There is no sound effects, but that is ok because it would have distorted the background music. You also drew in slides and made notes of the sounds taking place, which makes us know that you didn't forget about them.

The last thing I could suggest is that you add "Stop ();" into the actionscript on the last frame of the flash. That will stop it from looping.

Overall this is a great first flash, that is well drawn, and I can't wait to see more from you

December 8, 2009

Author's Response:

First off, thanks Jamie. <3 I really appreciate the criticism and compliments. I agree that the water should have been more smooth, I will quickly change that in my next flash. The winds were such a pain in the ass I definitely started to slack off towards the end with them not moving and all. Those places where the wind moves one way and then another, were really thought to be direction and facing (if shes facing one way the clouds go right/if shes facing another they go another way) but I can definitely see how that could be misread as just not paying attention.

I'm glad you enjoyed the music, I actually thought of the flash after hearing the song, and made the scenes accordingly. While I wish I could have put sound, I really was just feeling the song and I didn't want to ruin it.

I don't have flash, so I can't insert script. x_x I wish it were that easy, I can't even figure out how to have a proper preloader or even buttons in Toon Boom Studio (what I use). There are little to no tutorials on it and there's no way I've found to add buttons or preloaders or anything. I could figure out how to stop the loop, though. That's a good idea ;)

Overall, thanks a lot. I appreciate the time and effort you put into that. <3

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Score: 9
Da Pink Knight

"Great Game"

submission: Da Pink Knight
date: December 6, 2009

This is a great game. It is easily playable, has great sound effects, easy controls, and a level up system that allows you to upgrade your character.

The graphics in the game are beyond great. The animations for the buttons, and the art on the main menu is incredible. The in game animation is also well drawn, and put together extremely well. The only thing I can comment on that could be improved is the opening scene animation, and the beat the game animations. Due to the rest of the detail of the game, it seemed like they were rushed.

The controls of the game are extremely easy to learn, and allow for anyone to pick up on how to play the game in a matter of minutes. I had some problems getting the magic shot to work at times, but even with that, they are still very simple.

The sound effects for this game are also great. The background music fits well into the game, and the sound effects for being hit, as well as hitting the boss are perfect.

The level up system is also great because it makes you want to try harder to get to the highest level. Getting dizzied causes you to level down, but this makes you try harder to get back up to the max level. The added bonus' of magic after level 3 also helps defeat the final boss.

There is only one major thing that I could find that could be improved. If you could add in a way to check which medals you got in the game, then it would be great. For an example, on the medal page of the, if there was a check box that got checked beside each medal that gets checked after you unlock that medal. The only other things I could pick up that were wrong is that there is a grammar error under time attack, and the tilt, score attack medal descriptions. They just need to open with a capital letter. Every other description is correct.

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Score: 8
Alkie Kong 2

"Fustrating, yet fun."

submission: Alkie Kong 2
date: December 4, 2009

This game is very addicting. It gives you that urge to want to beat the game, which will keep you at it for a long time. It has very basic controls, which allows you to learn the game in a hurry. the first levels, or the tutorial levels, are also a great help when you are learning to play.

The difficulty of the game is high, and requires you to go through it a couple of times before you can get some basic strategy for it. The enemies come at you in predictable patterns, and you have to strategize to avoid them. After you get the basic patterns down, the game becomes a lot easier.

I have noticed 3 minor glitches within the game, and they need to be looked at.
On level 2, the odd time a barrel would travel through the protective girder, damaging you. on level 3, after you beat the boss, and the game runs your character to the end to watch Alkie kong steal the book, and run away. there has been some occasions where the game actually ran my character to far, and caused my character to fall off the cliff and die. the last glitch I have encountered in my plays is on level 7. when you throw the key up to where the 2 molties are, i have had it fall throw, and get stuck within the platform. I haven't encountered anything else wrong with the game, other then these problems listed.

Things I would add in, is the ability to mute sounds after the main menu. Sometimes I have forgotten to do this, and had to completely restart the game in order to be able to mute.

Overall, it is a great game, and it is very fun to play.

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Score: 10
Do you? Do you really?

"I now know the meaning of life"

date: October 20, 2009

and it is you. amazing art, amazing music, just perfect.

October 20, 2009

Author's Response:

GO BUY A PIG SO HE CAN EAT ALL THE SHIT YOU HAVE IN YOUR BRAIN.

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Score: 10
In Memory of Billy[CD]

"Epic"

date: August 15, 2009

this just just a magical piece of art. amazing art, sound and B

August 15, 2009

Author's Response:

Fuck yeah.

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Score: 10
Luis gets Phished!

"loved the easter egg"

submission: Luis gets Phished!
date: July 12, 2009

with the rubber ducky and godzilla, it was priceless.

July 12, 2009

Author's Response:

Just had to slip that in. :3

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Score: 10
Bobo Attacks

"this was one of the best moments"

submission: Bobo Attacks
date: July 6, 2009

in stickam. He had a heart attack, and had an osama action figure.

July 6, 2009

Author's Response:

Whaaaa LOL

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Score: 10
Happy B-Day: Lagamuffin

"Happy"

date: June 9, 2009

Birthday

June 9, 2009

Author's Response:

I'm sure he says thank you

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Score: 10
Hai Techno!

"THE SKY IS BLUE"

submission: Hai Techno!
date: May 21, 2009

Kiss me like that, but don't shoot yourself like that, cause that would be messy, and i don't want to clean.

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